![]() In 2008 I was contacted by Microsoft and Nintendo about working on something for their download services. I had no idea it would become one of my most-played Flash games, let alone spawn a full-fledged console game. Super Meat Boy originated as a simple Flash prototype that an online friend of mine (Jon McEntee) and I made during our free time over the course of three weeks. When I was in middle school I would draw up designs for what I thought would be the ultimate video game: full of blood, huge bosses, epic worlds, and a story that would follow an immortal hero through hell, the end of the world, and beyond. ![]()
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